AURUM is a game engine, built from the ground up around foundation models. Describe a level, a gameplay loop or a boss fight - get geometry, lighting, NPC behaviors, quests and balanced encounters.
Every system in AURUM is fused with foundation models - from the renderer that hallucinates missing detail at 240 FPS, to the simulation core that rewrites itself when designers change their minds.
Describe worlds, behaviors and gameplay loops in plain language. AURUM turns intent into typed scene graphs, NPC schedules and quest logic - all fully editable by hand.
Everything AURUM generates lands in your project as real Lua, scenes, shaders and assets you can read, diff and edit. Drop into Advanced Mode for direct manual control over the engine's tools. Nothing is locked behind a prompt.
An entity-component-system at the engine's core lets AURUM stream agentic NPCs and procedural worlds at scale. Generate millions of entities without breaking the frame budget.
Production-grade collision, ragdolls, vehicles and constraints powered by Jolt. Multi-threaded broadphase and deterministic stepping - built for shipping, not stubbed for demos.
Write gameplay in Lua with hot reload, or describe intent and let the on-device agent draft, lint and refactor it for you. Inspect every line, accept or rewrite by hand.
The profiler doesn't just record frames - it reads them. Surface regressions, GPU stalls and hot allocations early, with plain-language fixes you can apply in one click before they ship.
Server-authoritative netcode, rollback, lag compensation and replication ship in the box. Stand up multiplayer in an afternoon and scale it without standing up a backend team.
Studios are shipping prototypes in an afternoon. A peek at what's been built during the closed beta.
Free for solo devs and teams under 5. Closed beta access goes out weekly.
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Your alpha invite will arrive shortly. Welcome to AURUM.