The world's first truly AI-native game engine

Introducing AURUM /ENGINE Turn imagination
into reality.

AURUM is a game engine, built from the ground up around foundation models. Describe a level, a gameplay loop or a boss fight - get geometry, lighting, NPC behaviors, quests and balanced encounters.

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◆ Prompt-to-Design◆ ECS-Native Architecture◆ Jolt Physics ◆ Lua + AI Co-pilot◆ AI Performance Profiler◆ Open Project Source◆ Built-in Networking ◆ Prompt-to-Design◆ ECS-Native Architecture◆ Jolt Physics ◆ Lua + AI Co-pilot◆ AI Performance Profiler◆ Open Project Source◆ Built-in Networking
// Core Systems

An engine that thinks with you.

Every tool in AURUM uses foundation models where they earn their place. The world editor turns prompts into editable scene graphs. The asset importer rigs meshes and tags PBR materials on drop. The script panel pairs you with a Lua co-pilot. The profiler explains hot paths in plain language. The animation graph synthesizes motion from a reference clip or a handful of keyframes. What lands in your project stays readable Lua, scenes and assets you can open and edit.

Your Project, Fully Open

Everything AURUM generates lands in your project as real Lua, scenes, shaders and assets you can read, diff and edit. Drop into Advanced Mode for direct manual control over the engine's tools. Nothing is locked behind a prompt.

ECS-Native Architecture

An entity-component-system at the engine's core lets AURUM stream agentic NPCs and procedural worlds at scale. Generate millions of entities without breaking the frame budget.

Jolt Physics

Production-grade collision, ragdolls, vehicles and constraints powered by Jolt. Multi-threaded broadphase and deterministic stepping - built for shipping, not stubbed for demos.

Lua + AI Co-pilot

Write gameplay in Lua with hot reload, or describe intent and let the on-device agent draft, lint and refactor it for you. Inspect every line, accept or rewrite by hand.

AI Performance Insight

The profiler doesn't just record frames - it reads them. Surface regressions, GPU stalls and hot allocations early, with plain-language fixes you can apply in one click before they ship.

Networking, Built-In

Server-authoritative netcode, rollback, lag compensation and replication ship in the box. Stand up multiplayer in an afternoon and scale it without standing up a backend team.

// Our Team

Engineers from studios you know.

AURUM is being built by veterans who have shipped at scale - now applying that depth to the next generation of game engines.

// Get Started

Create the new generation of games

Free for solo devs and teams under 5.
Closed beta access goes out weekly.

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